Chamat's meddling with the tower's wards has disturbed the wildlife in the area. While we don't want to bring harm to these innocent creatures, they block our progress toward entering the tower. Knock them out so that we can proceed.
Items Required:
Rewards:
Requirements: Must have completed the previous quest.
The Queen has twisted the wildlife to her will. These once peaceful owls have turned into rage filled beasts. Put them out of their misery.
Items Required:
Rewards:
Requirements: Must have completed the previous quest.
Chamat has reactivated the Wards protecting the Tower. This form can assist you in removing them, but we require the appropriate amount of Mana. Collect the Wells of Mana in the area and we shall use them to dispel the Wards.
With the Wards removed, we only have one more obstacle in our way.
Items Required:
- Mana Well Collected x4
- Click on the mana wells around the map
- Ward Dispelled x4
- Click on the mana wards on Screen 3
Rewards:
Requirements: Must have completed the previous quest.
Unfortunately for you, non-Mana construct, the final barrier will sap away your lifeforce if you try to enter through it. Chamat must have used the Queen to get through it, but we don't have that luxury. Instead, we must create a coat of lifeforce around you in order to enter the tower alive. Acquire the lifeforce from the local wildlife and we will stop Chamat before he breaches the Fire Orb's containment field.
I will maintain the lifeforce around you. We must enter quickly before it runs out.
Items Required:
Rewards:
Requirements: Must have completed the previous quest.
Chamat must pay for what he has done to our Mana-kin. Show him no mercy and retrieve the Fire Orb.
With the Fire Orb in hand, this form will ensure Chamat is punished accordingly.
Items Required:
Rewards: